You came to us wanting a place where staff and students could buy and sell among themselves, instead of relying on group chats and word of mouth. Here is one way that idea could take shape, along with the trade-offs that come with keeping it simple. Nothing here is final. It is a starting point for us to shape together.
Right now, staff and students who want to buy or sell things among themselves (used textbooks, equipment, personal items, and eventually digital files or services) have no dedicated place to do it. It happens informally, through group chats or word of mouth, which makes it hard to find what's available, and leaves no clear way to handle it if something goes wrong.
Here is one way to build the marketplace you described: a simple, dedicated website for your department, where any staff member or student can:
Sellers could set their own pickup or delivery arrangements for each item (for example, "available every Tuesday at the College of Science building"), so buyers know exactly how and where to collect what they've ordered.
Since this would be an internal tool for your own staff and students, not a public marketplace, one option is to keep the approach to trust intentionally lightweight:
This keeps things simple and low-cost to run, but it does mean taking on some real risk in exchange for that simplicity, laid out below so it can be weighed properly.
Every approach has trade-offs, and it felt right to put these on the table now rather than let them surface later:
None of this is unusual for an internal, low-overhead marketplace like this one, but it felt important to go in with eyes open rather than assume more protection exists than actually would.
There's no cost built into using the platform itself: listings would be free, and there's no plan for the platform to take a cut of any sale. The department's ongoing running costs would mainly come from:
Could be included from the start: buying and selling physical items, free listings, flexible payment (cash or in-app), pickup/delivery arrangements per item, seller approval, and basic reporting for disputes.
Could come in a later phase: support for selling digital files (like documents or licenses) and services (like tutoring or bookings). These need a different, more careful approach to payment, since there's no in-person moment to exchange money and goods at the same time, so one option is to introduce them as a second phase, once the core marketplace is up and working well. Happy to build it differently if you'd rather have these from day one.
Based on what's described above, a first version like this would come to around GHS 7,000, broken down as follows:
| Package | What's included | Price (GHS) |
|---|---|---|
| Design & Development | UI/UX design for all user types, plus full frontend and backend development (buyer ordering flow, seller dashboard, admin panel, and all order/inventory logic) | 4,200 |
| Integrations & Data | Payment integration (Paystack), SMS notifications, and database setup | 1,190 |
| Infrastructure, Testing & Delivery | Hosting setup, full testing and quality assurance, and project coordination through to handover | 1,610 |
| Total | 7,000 |
A possible payment schedule:
Post-launch support (bug fixes and minor adjustments after handover) could be arranged separately as an optional, ongoing service. Pricing available on request.
Not included in this figure: support for digital assets and services (that would be scoped and priced separately, as a second phase, once you've had a chance to weigh in).
Before anything is finalized, a few things would help shape this further:
This is a starting point, not a fixed plan, so treat everything above as a first draft to react to. To get started, send over:
and I'll follow up with an agreement and the deposit invoice.